{"product_id":"9781032675411","title":"Gamification and Design Thinking in Higher Education : Case Studies for Instructional Innovation in the Economics Classroom (Routledge Research in Higher Education)","description":"\u003cp\u003eThis book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students.\u003c\/p\u003e","brand":"Routledge","offers":[{"title":"Default Title","offer_id":45439321407567,"sku":"00000_00000_00000_00000","price":1085.0,"currency_code":"TWD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0672\/9174\/2287\/files\/9781032675411-1.jpg?v=1780443940","url":"https:\/\/kinokuniya.com.tw\/products\/9781032675411","provider":"Books Kinokuniya Taiwan","version":"1.0","type":"link"}