{"product_id":"9781849515504","title":"Lua Game Development Cookbook","description":"\u003cp\u003eAbout This Book\u003c\/p\u003e\n\n\u003cp\u003eDiscover how to solve common and less common problems in game mechanics\n\u003cbr\u003eLearn about modern computer graphics, sounds, physics, artificial intelligence and much more\n\u003cbr\u003ePacked with loads of practical examples, step-by-step instructions, and supporting explanations to help you build a modern game engine using Lua\u003c\/p\u003e\n\n\u003cp\u003eWho This Book Is ForThis book is for all programmers and game enthusiasts who want to stop dreaming about creating a game, and actually create one from scratch.\u003c\/p\u003e\n\n\u003cp\u003eThe reader should know the basics of programming and using the Lua language. Knowledge of the C\/C++ programming language is not necessary, but it's strongly recommended in order to write custom Lua modules extending game engine capabilities or to rewrite parts of the Lua code into a more efficient form.\u003c\/p\u003e\n\n\u003cp\u003eAlgebra and matrix operations are required in order to understand advanced topics in Chapter 4, Graphics - Legacy Method with OpenGL 1.x-2.1 and Chapter 5, Graphics - Modern Method with OpenGL 3.0+.\u003c\/p\u003e\n\n\u003cp\u003eSample demonstrations are coupled with binary libraries for Windows and Linux operating systems for convenience.\u003c\/p\u003e\n\n\u003cp\u003eWhat You Will Learn\u003c\/p\u003e\n\n\u003cp\u003eSet up OpenGL graphics along with GLSL shaders\n\u003cbr\u003eUse lighting and graphical effects\n\u003cbr\u003eCreate animated game characters using Box2D library\n\u003cbr\u003eLoad and use textures, fonts, and 3D models\n\u003cbr\u003eDesign and implement a graphical user interface\n\u003cbr\u003eIntegrate simple Artificial Intelligence for pathfinding\n\u003cbr\u003eImplement networking support\n\u003cbr\u003eUse data structures in programming\u003c\/p\u003e\n\n\u003cp\u003eIn DetailThe Lua language allows developers to create everything from simple to advanced applications and to create the games they want. Creating a good game is an art, and using the right tools and knowledge is essential in making game development easier.\u003c\/p\u003e\n\n\u003cp\u003eThis book will guide you through each part of building your game engine and will help you understand how computer games are built. The book starts with simple game concepts used mainly in 2D side-scroller games, and moves on to advanced 3D games. Plus, the scripting capabilities of the Lua language give you full control over game.\u003c\/p\u003e\n\n\u003cp\u003eBy the end of this book, you will have learned all about the components that go into a game, created a game, and solved the problems that may arise along the way.\u003c\/p\u003e","brand":"Packt Publishing Limited","offers":[{"title":"Default Title","offer_id":45522707447887,"sku":"00000_00000_00000_00000","price":2030.0,"currency_code":"TWD","in_stock":true}],"url":"https:\/\/kinokuniya.com.tw\/products\/9781849515504","provider":"Books Kinokuniya Taiwan","version":"1.0","type":"link"}