This book innovatively combines traditional manuscript study with contemporary cultural game theory to show how the fourteenth-century Middle English romance Sir Gawain and the Green Knight launches a multidimensional game with its late-fourteenth-century elite reader in its unique manuscript context, London, British Library, Cotton MS Nero A X/2. The textual and visual games of Sir Gawain and the Green Knight and the Cotton Nero manuscript allow a fourteenth-century English Christian aristocracy to align courtly gaming with heavenly goals, thereby justifying elite amusements.
This book combines manuscript study with cultural game theory to show how Sir Gawain and the Green Knight launches a multidimensional game with the reader in its one manuscript context.